These four parts—the trigger that initiates the microinteraction, the rules that determine how the microinteraction works, the feedback that illuminates the rules, and loops and modes, the meta rules that affect the microinteraction—are a way to design and dissect microinteractions.
I’m really grateful to read this first chapter because it really crystallizes the four parts of a trigger and went straight to me was the consideration of mine said cognitive experiences what can that play into micro interactions. Looking at the breakdown it makes me think about not just how humans interact with the technology they design I’m also beginning to think about how human to human interactions play with each other if that makes sense. I’m really excited to learn more about loops and modes I don’t think that’s some thing that I have a strong understanding of yet. Something that also stands out is that these rules of micro interactions have to be considered from a iteration perspective and also a feature perspective. What I really like about the breakdown of the four rules is that everything starts with a trigger and at the same time the trigger already happened before the entire micro interaction experience happens. I really look forward to learning more about each rule and how the human mind is able to receive each point of the rules.
In short, treat every piece of functionality—the entire product—as a set of microinteractions. The beauty of designing products this way is that it mirrors the smaller, more agile way of working that many companies are embracing. Of course, the pitfall is that you can get lost in the microinteractions and not see the big picture, that all the details won’t fit together into a coherent whole when you’re finished. And working this way takes extra time and effort.
This quote from chapter one stood out because of the entire first line. Every piece of functionality is a set of micro interactions, this doesn’t just apply to a product I am very interested in exploring micro interactions as a concept of maybe an example could be storytelling how similar what parallels are there to micro interactions and storytelling that’s what I’m curious about because a product, a good product, has a really good story a really good use and it is valuable to people that’s what attracts usability. What is an interaction if not a set of micro interactions that is my overall take that there Hass to be a level of discernment and breaking things down potentially in a system step by step right detaching things into Geon’s and looking at everything from both of the entire object and a shape.
When we’re engaged in object recognition, our eyes are looking for familiar shapes, known as geons. Geons are simple shapes such as squares, triangles, cubes, and cylinders that our brains combine together to figure out what an object is.
This third quote comes from the second chapter and it is one that started to validate my thoughts in regards to how does the mind impact micro interactions and what is the perception of it. I really love that they focused on the eyes because I heard recently that a lot of the connections we have in our brains are based on the visual stimulation and then I remember this concept from the book and it clicked because we are looking for familiar shapes. What fascinates me is not just about geons an objects also how does that apply in regards to human to human interactions. What also start out within this entire topic of I do identifying things through recognition is the fact that it’s about simple shapes creating objects and those objects being a representation of what we experience within this world. It starts to make me think a lot about the impact of design because everything that we pretty much interact with in modern society and culture has been created by one or multiple groups of people that turned into a product, and experience, and interaction that could potentially make your day or ruined it, it’s pretty crazy stuff to be honest.